Design as a system of decisions.
Interfaces that look right and work right. Design systems, prototypes, user testing. No decoration that does nothing.

How we do it
Research
Before we draw the first screen, we talk to users and look at the data. We design for people, not for presentations.
System
Components, tokens, rules. One system that scales to the next screens without reinventing everything.
Testing
The prototype goes to users before code. Fixes at this stage cost hours, not weeks.
Work in Design
Frequently asked questions
Usually 4 to 10 weeks, depending on scope and how fast decisions are made on your side. We set the schedule before we start and we keep it.
A fixed price for an agreed scope, paid in stages. Scope changes are quoted separately, before we do them, not after.
Yes. We can evolve, fix or rebuild what you already have. We start with an audit so we do not throw away what works.
Full rights to the design and the code, the repository, documentation and a short handover session. No lock-in.
Yes, we also design for teams with their own developers. In that case you get the full package: mockups, components, tokens and a description of behavior, plus a call with your developers before the build starts. We usually add a few hours of support during development, since that's cheaper than fixing a finished screen later.
The Figma file with the full design is yours, along with the component library, styles and grid. On larger projects we add a short rules document: typography, colors, spacing, button states, mobile behavior. The point is that the next person can build a new screen without asking us about every spacing value.
Tell us about your project.
We reply within one business day. After a short call you know what it will cost and how long it will take.
or call: +48 732 106 104


